![]() ![]() I hope you read this and consider implementing something like it in Reflex. The Scuf Reflex PS5 controller can be customised however you like it and makes for a premium DualSense alternative - especially for those looking for more options. The SCUF Reflex retails for 199.99, while the Reflex Pro costs 229.99. It's honestly my favourite feature in QL as far as customization goes. The Reflex and Reflex Pro are available now from SCUFs website, which can be found right here. Waveform Like Files warsowhitkillsounds28462. A 'Last Hit Sound' has the same concept as a regular Hit Sound, but plays when dealing enough damage to kill another player. For the committed first-person shooter gamer, Reflex FPS is the PS5 SCUF for you. In addition, a higher-pitched sound is played along with the player's hitsound when a Critical Hit is performed. it doesnt look like anyone has uploaded these before on gamebanana or huds.tf, so i thought itd be good to put them here. A Hit Sound or hitsound is a sound clip that plays when dealing damage to another player. Create the Folders First off - youll need to make the folders. Simple right TF2 has a list of hitsounds / killsound you can choose from, however, you can make your own or download one easily. Warsow Sounds Other/Misc Quake 3 Hitsound. Quake 3 Hitsound - A Sound Mod for Warsow. A killsound is a sound that plays whenever you kill somebody. A Warsow (WSW) Sound Mod in the Other/Misc category, submitted by BonkMaykr. Just like the OEM Dualsense controller, PS4 games will not work with a PlayStation 5 controller, thus Warzone will not work with a SCUF Reflex until it is updated as a PlayStation 5 application. specifically, sounds labeled hit3.wav and kill.wav. A hitsound is simply a sound that plays whenever you hit somebody. QL weapon configs solve this problem by activating weapon specific settings when a weapon is selected, even by the scroll wheel. While Warzone will run on a PS5 as a PS4 game (in backwards compatibility mode) - Warzone, at present, is a PlayStation 4 only experience. ![]() This method has issues however by using this method my scroll wheel is now useless because my weapon specific settings only activate when I press the bind to choose that weapon, which gets quite annoying in CPM for instance because you don't have all the weapons on hand, and sometimes it's easier to just scroll to them. ![]() The "poor man's" version of this is to bind for instance 1 to set my sensitivity to my rl value, and bring out my rl. wav files of your choice), altering how the hitsound pitch varies according to damage dealt, the hud, graphics configs, aliases/binds, weapon model positioning/toggling, etc.Īlso in QL you can set up a "weapon config" through the in game menu, that I find extremely useful because I use different sensitivities for different types of weapons. To what extent will you allow people to customize their game?Ĭoming from TF2, I'm used to a fairly free ability to customize most things such as hitsound files (using custom. ![]()
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